Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Experimental open-source replacement PlayStation 2 BIOS for emulators. MIT licensed.
Experimental LR2021 raw I/Q capture library and tools in C.
Clipper: an experimental synthesizer firmware for the M-VAVE FM-1 (from SLOOP, based on Felucca)
Mushroom Recompiled para Windows: launcher, controles e save states. Build experimental; ROM nΓ£o incluΓda.
FFmpeg for browser, powered by WebAssembly
C library for prototyping and experimenting with quantum-resistant cryptography
Native OpenWrt port for Tianyi TYFZA1 / Realtek RTL9617CVW. Experimental PON, Wi-Fi and hardware forwarding.
APFS module for linux, with experimental write support
Physical Phone Experiments
NASA Operational Simulator for Space Systems
Run RB on Prime Go and others
Real Android 16 on the iPhone 7 (iOS 15) via checkm8 + Project Sandcastle β experimental, tethered
The FreeBSD src tree publish-only repository. Experimenting with 'simple' pull requests....
Decompilation of Serial Experiments Lain (PlayStation) and a native Windows, macOS and Linux client
Paravirtual NVIDIA GPU for KVM guests β run unmodified CUDA, PyTorch and Vulkan inside a VM at host parity, on a GPU the host keeps using. No passthrough, no vGPU licence. Experimental.
Experimental PlayStation 2 shell, native runtime, SDK and application platform.
Open-source AMD Fluid Motion Frames (AFMF) for Linux: a Vulkan implicit layer that doubles the frame rate of any game, Proton or native, with FidelityFX Optical Flow. Tuned on RDNA4/RDNA3 with RADV; no game integration, no kernel module, no driver patch.
Experimental, scalable, high performance HTTP server
Prime number projects in 100+ programming languages, to compare their speed - and their programmer's cleverness
A tiny experimental language designed to be targeted by coding LLMs
Experimental remote-development client based on Moonlight and Sunshine, working toward persistent sessions and one-action window recall.
Experimental iOS Windows-game runtime. Source monorepo; original Iridium code under AGPL-3.0.
Experimental standalone Time Crisis VR port for Meta Quest 3, based on spacestate1/namco22-decompile. OpenXR, tracked pistol, physical ducking and 120 Hz target.
Wine-based iOS application runtime with JuiceGUI and experimental x86-64 translation
Experimental Mesa/PanVK for Mali-G720 on Android Kbase/CSF β native Vulkan driver research, public beta builds and reproducible source provenance.
Experimental NFSU2 VR build for Windows PCVR and Meta Quest 3 standalone. DEV BUILD: not fully tested; bugs and performance issues may occur. No game content included.
Experimental dual-screen Android Auto projection via MHI2 stock GAL hooking. For personal use; tested on VW MIB2.5 High (EU MU1367).
Experimental Linux DRM/KMS driver for the SM750G10 SE-DP750A-HDMI, with HDMI, custom RGB565 dithering, DMA and software-scaled ultrawide modes.
Experimental Vulkan graphics and compute API for native PlayStation 5 homebrew (gfx1013).
Experimental Nikon Z7 machine for QEMU, functional RAW/ISP/LCD and research tools. Bring your own firmware.
Experimental open-source emulator for selected XaviX 2000 and XaviX 2 TV games, focused on motion-input emulation and hardware research.
Unofficial native Halo: Combat Evolved for Apple Vision Pro. Immersive panorama, controller support, and visual mods. Experimental; requires Halo PC registration and Apple signing.