Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
UNIX-like reverse engineering framework and command-line toolset
Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.
State-of-the-art native debugging tools
UNIX-like reverse engineering framework and command-line toolset.
Decompilation of Pokémon Emerald
Platform for Architecture-Neutral Dynamic Analysis
A simple & straight-to-the-point PHP profiling extension with its built-in web UI
Decompilation of Pokémon FireRed/LeafGreen
A FREE Windows C development course where we will learn the Win32API and reverse engineer each step utilizing IDA Free in both an x86 and x64 environment.
Decompilation of Paper Mario (Nintendo 64)
Driver 2 Playstation game reverse engineering effort
Reverse engineering the 1997 game "Carmageddon"
teddyCloud is an open source server replacement for the Boxine Cloud
Open source re-implementation of Tomb Raider I, Tomb Raider II and Tomb Raider III, along with additional enhancements and bugfixes
Decompilation of Pokémon Ruby/Sapphire
The Official Radare2 Book
The world's fastest apk (android)/java open source decompiler
Awesome CSIRT is an curated list of links and resources in security and CSIRT daily activities.
XBOX 360 executable designed to apply freedom-unlocking patches based on xeBuild to the kernel and hypervisor.
Decompilation of Pokémon Platinum
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Native macOS (Apple Silicon) driver for the HP Laser 1003-1008
Full camera and bluetooth enablement for LineageOS 18.1 on the Amazon Echo Show 5 (1st/2nd gen) and Echo Show 8 (1st gen). Kernel sensor driver, userspace shims and image tuning corrections.
Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.
Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux
A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.
Passive backdoor implant that sniffs for a covert magic-packet trigger and runs tasks written in a custom 23-opcode bytecode command language.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
Preserving Ratchet & Clank (2002) through decompilation
Reimplementation of IBM's Embedded ViaVoice / ETI Eloquence SF in portable C
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
Ultimate Mortal Kombat 3 (iOS, EA Mobile 2011), fully decompiled: all 2,572 game functions are readable C, checked against a static ARM-to-C recompiler. Native port in progress: menus, sound and saves run; fight data tables extracted from your copy and verified; not playable yet. No game assets - bring your own copy.
GTA mode for SimCity 3000 Unlimited: possess citizens, steal cars, fight, get busted. A native plugin for the original 1999 game.
Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.
A human-readable matching decompilation of the Pokéwalker firmware.
The complete hacking & penetration testing roadmap. From beginner to elite. 44,982 lines, 150+ Diagram across the roadmap: OPSEC, web security, Active Directory, binary exploitation, EDR evasion, and 0-day research. 300+ tools, 200+ MITRE techniques, C & Rust payloads, lab guides, books, courses, blogs, practice platforms, and AI security resources
OpenWrt nativo su Nubia RedMagic 7 (NX679J, SM8450): documentazione verificata, reverse engineering della catena di boot, payload del port. MIT (codice) + CC BY 4.0 (documentazione).
Raw 802.11 frame injection on ESP-IDF v5+/v6+ via a one-command objcopy --weaken-symbol patch. Enables Authentication (SAE Commit), Deauth, Reassoc, Disassoc, and Control frames (RTS/CTS/ACK) through esp_wifi_80211_tx()
Wing Commander 2 source reconstruction and SDL2 port
A matching decompilation and PC port for the Ratchet & Clank series.
Engine reimplementation of Woody Woodpecker: Escape from Buzz Buzzard Park (PC, 2001) - plays the original game from your own CD. Unofficial fan project, no game files included.