Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
ESP32-S3 AMOLED for Claude Code & Codex usage, live agent activity, and answerable NEEDS YOU alerts. Local-first macOS/Windows host; optional encrypted relays.