Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.
A matching decompilation and PC port for the Ratchet & Clank series.
A human-readable matching decompilation of the Pokéwalker firmware.
Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and memory ops 🦖
Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux
A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.
Matching decompilation of Shin Megami Tensei: Digital Devil Saga 1 & 2 (PS2)
The pattern matching swiss knife
PCRE2 is a library implementing regular expression pattern matching with a C API
Generative models from scratch, progressively implemented in NumPy, C, and CUDA to uncover what ML frameworks hide.
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, SLUS-21678).
Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.