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gustavocanepa / gt4-decomp

Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.

▲ ~19/7d ★ 79 C today
OpenRAC / OpenRAC

A matching decompilation and PC port for the Ratchet & Clank series.

▲ ~12/7d ★ 33 C today
lumirth / pw

A human-readable matching decompilation of the Pokéwalker firmware.

▲ ~5/7d ★ 35 C 1mo ago
ashvardanian / StringZilla

Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and memory ops 🦖

▲ ~2/7d ★ 3.6k C 1d ago
abedegno / underworld-exhumed

Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux

▲ ~2/7d ★ 67 C 3d ago
OpenRAC / rac1-decomp

A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.

▲ ~2/7d ★ 60 C today
PCRE2Project / pcre2

PCRE2 is a library implementing regular expression pattern matching with a C API

▲ ~0/7d ★ 1.4k C 1d ago
sIlENtbuffER / Generative-Models

Generative models from scratch, progressively implemented in NumPy, C, and CUDA to uncover what ML frameworks hide.

▲ ~0/7d ★ 160 C 17d ago
HalmyLyseas / VandalHearts-PcPort

Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.

▲ ~0/7d ★ 50 C 1mo ago
kazuyette / rr-decomp

Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.

▲ ~0/7d ★ 43 C 12d ago
z3xox / BT3-Decompiled

Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, SLUS-21678).

▲ ~0/7d ★ 26 C 15d ago
OpenRAC / rac2-decomp

Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.