Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active development.
Clean Indirect Syscalls with Syscall Tampering.
Silent Hill 2 for Nintendo 3DS: a native homebrew port of the PC Director's Cut for the New 3DS and original 3DS, with the Enhanced Edition's fixes. Runs on your own copy of the game.
An in-progress decompilation of Silent Hill on the PlayStation 1.
Silent Hill 3 PC statically recompiled for the Nintendo Switch (native NRO, no emulator)
Silent Hill 2 (PC) statically recompiled to run natively on the Nintendo Switch. Bring your own game files.
A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
Fixes silent audio with newer AirPods and other Bluetooth headphones on jailbroken PS Vitas.
Generative models from scratch, progressively implemented in NumPy, C, and CUDA to uncover what ML frameworks hide.
SilentChrome-BOF installs Chromium extension, native messaging, and Isolated Web App profile artifacts