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Dhaiwat10 / cricket07-browser

EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.

▲ ~182/7d ★ 107 C 1d ago
raulzrrs / letsgo-recomp

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

▲ ~82/7d ★ 171 C 1d ago
radareorg / radare2

UNIX-like reverse engineering framework and command-line toolset

▲ ~52/7d ★ 25k C today
DrummingBird1 / gow-psp-recomp

Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.

▲ 44/7d ★ 44 C today
NoRain211 / doaxvb-re

Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.

▲ ~28/7d ★ 212 C today
ankushKun / sh23ds

Silent Hill 2 for Nintendo 3DS: a native homebrew port of the PC Director's Cut for the New 3DS and original 3DS, with the Enhanced Edition's fixes. Runs on your own copy of the game.

▲ 27/7d ★ 27 C 3d ago
gustavocanepa / gt4-decomp

Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.

▲ ~26/7d ★ 86 C today
capstone-engine / capstone

Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.

▲ ~19/7d ★ 9.1k C 1d ago
sp00nznet / redalert2-recomp

Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.

▲ ~19/7d ★ 68 C today
rizinorg / rizin

UNIX-like reverse engineering framework and command-line toolset.

▲ ~18/7d ★ 4.0k C today
jkdansereau / goldeneye-pc-port

GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.

▲ ~14/7d ★ 287 C 3d ago
OpenRAC / rac2-decomp

Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.

▲ ~14/7d ★ 27 C today
OpenRAC / OpenRAC

A matching decompilation and PC port for the Ratchet & Clank series.

▲ ~12/7d ★ 35 C today
unicorn-engine / unicorn

Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)

▲ ~10/7d ★ 9.5k C 5d ago
neocanable / garlic

The world's fastest apk (android)/java open source decompiler

▲ ~9/7d ★ 874 C 3d ago
jxlarrea / lineageos-echo-show-camera

Full camera and bluetooth enablement for LineageOS 18.1 on the Amazon Echo Show 5 (1st/2nd gen) and Echo Show 8 (1st gen). Kernel sensor driver, userspace shims and image tuning corrections.

▲ ~9/7d ★ 82 C 1mo ago
lumirth / pw

A human-readable matching decompilation of the Pokéwalker firmware.

▲ ~9/7d ★ 38 C 1mo ago
MaryNCRT / Ultimate-Mortal-Kombat-3-iOS-Decompiled

Decompiled Ultimate Mortal Kombat 3 (iOS v1.2.59) with a playable native PC port featuring DirectX, Vulkan, OpenGL, widescreen support, HD textures, and multiplayer. Original game assets required.

▲ ~7/7d ★ 47 C today
Spacial / awesome-csirt

Awesome CSIRT is an curated list of links and resources in security and CSIRT daily activities.

▲ ~5/7d ★ 660 C 15d ago
panda-re / panda

Platform for Architecture-Neutral Dynamic Analysis

▲ ~4/7d ★ 2.8k C 6d ago
LostArtefacts / TRX

Open source re-implementation of Tomb Raider I, Tomb Raider II and Tomb Raider III, along with additional enhancements and bugfixes

▲ ~4/7d ★ 1.0k C today
pret / pokeruby

Decompilation of Pokémon Ruby/Sapphire

▲ ~4/7d ★ 1.0k C 25d ago
abedegno / underworld-exhumed

Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux

▲ ~4/7d ★ 68 C 4d ago
Mudb0y / openevv

Reimplementation of IBM's Embedded ViaVoice / ETI Eloquence SF in portable C

▲ ~4/7d ★ 47 C 10d ago
SagarBiswas-MultiHAT / The-BlackHAT-roadmap

The complete hacking & penetration testing roadmap. From beginner to elite. 44,982 lines, 150+ Diagram across the roadmap: OPSEC, web security, Active Directory, binary exploitation, EDR evasion, and 0-day research. 300+ tools, 200+ MITRE techniques, C & Rust payloads, lab guides, books, courses, blogs, practice platforms, and AI security resources

▲ ~4/7d ★ 35 C 7d ago
jjmhalew / WoodyRE

Engine reimplementation of Woody Woodpecker: Escape from Buzz Buzzard Park (PC, 2001) - plays the original game from your own CD. Unofficial fan project, no game files included.

▲ ~4/7d ★ 28 C 5d ago
OpenRAC / rac1-decomp

A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.

▲ ~2/7d ★ 60 C today
HalmyLyseas / VandalHearts-PcPort

Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.

▲ ~2/7d ★ 51 C 1mo ago
pedrocatalao / skyroads-sdl

Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.

▲ ~2/7d ★ 38 C 1mo ago
FreeMyXe / FreeMyXe

XBOX 360 executable designed to apply freedom-unlocking patches based on xeBuild to the kernel and hypervisor.

▲ ~0/7d ★ 584 C 12d ago
HackingLZ / sleepwalker

Passive backdoor implant that sniffs for a covert magic-packet trigger and runs tasks written in a custom 23-opcode bytecode command language.

▲ ~0/7d ★ 57 C 1mo ago
kazuyette / rr-decomp

Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.

▲ ~0/7d ★ 43 C 13d ago
Saddytech / openwrt-nx679j

OpenWrt nativo su Nubia RedMagic 7 (NX679J, SM8450): documentazione verificata, reverse engineering della catena di boot, payload del port. MIT (codice) + CC BY 4.0 (documentazione).

▲ ~0/7d ★ 31 C 23d ago
mahdamin / esp-idf-injection-ng

Raw 802.11 frame injection on ESP-IDF v5+/v6+ via a one-command objcopy --weaken-symbol patch. Enables Authentication (SAE Commit), Deauth, Reassoc, Disassoc, and Control frames (RTS/CTS/ACK) through esp_wifi_80211_tx()

▲ ~0/7d ★ 31 C 21d ago
s-iwaki-d / ESP32Drop

Send a photo from your iPhone to a microcontroller — and have it send one back. An AirDrop-compatible library for the ESP32-S3, speaking Apple Wireless Direct Link directly: no pairing, no Apple ID, no Wi-Fi network. Arduino.

▲ ~0/7d ★ 25 C 1mo ago
mytechnotalent / Hacking-Windows

A FREE Windows C development course where we will learn the Win32API and reverse engineer each step utilizing IDA Free in both an x86 and x64 environment.

▲ ~-2/7d ★ 1.6k C today
andeecollard / jsrf-recomp

Static recompilation of Jet Set Radio Future (Xbox) to native macOS — playable into chapter 2 at 60 fps via a Direct3D 8 lift. Built on sp00nznet/xboxrecomp. No game data included.