EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
UNIX-like reverse engineering framework and command-line toolset
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Decompilation of Pokémon Emerald
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Silent Hill 2 for Nintendo 3DS: a native homebrew port of the PC Director's Cut for the New 3DS and original 3DS, with the Enhanced Edition's fixes. Runs on your own copy of the game.
Matching decompilation of the Gran Turismo 4 (PS2) engine, AI-assisted. No game data included.
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
UNIX-like reverse engineering framework and command-line toolset.
State-of-the-art native debugging tools
Decompilation of Pokémon FireRed/LeafGreen
Driver 2 Playstation game reverse engineering effort
Decompilation of Pokémon Platinum
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.
A matching decompilation and PC port for the Ratchet & Clank series.
Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
teddyCloud is an open source server replacement for the Boxine Cloud
The world's fastest apk (android)/java open source decompiler
Full camera and bluetooth enablement for LineageOS 18.1 on the Amazon Echo Show 5 (1st/2nd gen) and Echo Show 8 (1st gen). Kernel sensor driver, userspace shims and image tuning corrections.
A human-readable matching decompilation of the Pokéwalker firmware.
Decompiled Ultimate Mortal Kombat 3 (iOS v1.2.59) with a playable native PC port featuring DirectX, Vulkan, OpenGL, widescreen support, HD textures, and multiplayer. Original game assets required.
Awesome CSIRT is an curated list of links and resources in security and CSIRT daily activities.
Platform for Architecture-Neutral Dynamic Analysis
Decompilation of Paper Mario (Nintendo 64)
Reverse engineering the 1997 game "Carmageddon"
Open source re-implementation of Tomb Raider I, Tomb Raider II and Tomb Raider III, along with additional enhancements and bugfixes
Decompilation of Pokémon Ruby/Sapphire
Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux
Reimplementation of IBM's Embedded ViaVoice / ETI Eloquence SF in portable C
GTA mode for SimCity 3000 Unlimited: possess citizens, steal cars, fight, get busted. A native plugin for the original 1999 game.
The complete hacking & penetration testing roadmap. From beginner to elite. 44,982 lines, 150+ Diagram across the roadmap: OPSEC, web security, Active Directory, binary exploitation, EDR evasion, and 0-day research. 300+ tools, 200+ MITRE techniques, C & Rust payloads, lab guides, books, courses, blogs, practice platforms, and AI security resources
Engine reimplementation of Woody Woodpecker: Escape from Buzz Buzzard Park (PC, 2001) - plays the original game from your own CD. Unofficial fan project, no game files included.
Native macOS (Apple Silicon) driver for the HP Laser 1003-1008
A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
Preserving Ratchet & Clank (2002) through decompilation
Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.
Wing Commander 2 source reconstruction and SDL2 port
A simple & straight-to-the-point PHP profiling extension with its built-in web UI
The Official Radare2 Book
XBOX 360 executable designed to apply freedom-unlocking patches based on xeBuild to the kernel and hypervisor.
Passive backdoor implant that sniffs for a covert magic-packet trigger and runs tasks written in a custom 23-opcode bytecode command language.
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
OpenWrt nativo su Nubia RedMagic 7 (NX679J, SM8450): documentazione verificata, reverse engineering della catena di boot, payload del port. MIT (codice) + CC BY 4.0 (documentazione).
Raw 802.11 frame injection on ESP-IDF v5+/v6+ via a one-command objcopy --weaken-symbol patch. Enables Authentication (SAE Commit), Deauth, Reassoc, Disassoc, and Control frames (RTS/CTS/ACK) through esp_wifi_80211_tx()
Send a photo from your iPhone to a microcontroller — and have it send one back. An AirDrop-compatible library for the ESP32-S3, speaking Apple Wireless Direct Link directly: no pairing, no Apple ID, no Wi-Fi network. Arduino.
A FREE Windows C development course where we will learn the Win32API and reverse engineer each step utilizing IDA Free in both an x86 and x64 environment.
Static recompilation of Jet Set Radio Future (Xbox) to native macOS — playable into chapter 2 at 60 fps via a Direct3D 8 lift. Built on sp00nznet/xboxrecomp. No game data included.