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NicholasDominici / super-mario-odyssey-ios

Native Super Mario Odyssey for iPhone and iPad: Metal, controller motion, DualSense haptics, adaptive triggers and optional generated 120 FPS. Bring your own game files.

▲ 40/7d ★ 40 C today
haproxy / haproxy

HAProxy Load Balancer's development branch (mirror of git.haproxy.org)

▲ ~14/7d ★ 6.9k C today
happyfish100 / fastdfs

FastDFS is a high performance distributed file system (DFS). It's major functions include: file storing, file syncing and file accessing, and design for high capacity and load balance. Wechat/Weixin public account (Chinese Language): fastdfs

▲ ~2/7d ★ 9.3k C 5d ago
cashapp / zipline

Run Kotlin/JS libraries in Kotlin/JVM and Kotlin/Native programs

▲ ~0/7d ★ 2.3k C 1d ago
xiph / speexdsp

Speex audio processing library - THIS IS A MIRROR, DEVELOPMENT HAPPENS AT https://gitlab.xiph.org/xiph/speexdsp

▲ ~0/7d ★ 743 C 15d ago
xiph / speex

Speex voice codec mirror - THIS IS A MIRROR, DEVELOPMENT HAPPENS AT https://gitlab.xiph.org/xiph/speex

▲ ~0/7d ★ 513 C 1d ago
andeecollard / jsrf-recomp

Static recompilation of Jet Set Radio Future (Xbox) to native macOS — playable into chapter 2 at 60 fps via a Direct3D 8 lift. Built on sp00nznet/xboxrecomp. No game data included.