Animate skeletons with natural language; NVIDIA's Kimodo ported to C++/GGML
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
Track live or prerecorded humanoid movements to produce a 3D skeleton. C++/GGML conversion of NVIDIA's GEM-X