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odygrd / quill

Ultra-low-latency asynchronous C++17 logging and metrics library for performance-critical applications

β–² ~19/7d β˜… 3.1k C++ 5d ago
drogonframework / drogon

Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows

β–² ~9/7d β˜… 14k C++ 1d ago
sogou / workflow

C++ Parallel Computing and Asynchronous Networking Framework

β–² ~7/7d β˜… 14k C++ today
an-tao / trantor

a non-blocking I/O tcp network lib based on c++14/17

β–² ~5/7d β˜… 506 C++ 14d ago
MailCore / mailcore2

MailCore 2 provide a simple and asynchronous API to work with e-mail protocols IMAP, POP and SMTP. The API has been redesigned from ground up.

β–² ~2/7d β˜… 2.7k C++ 17d ago
chronoxor / CppServer

Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

β–² ~2/7d β˜… 1.7k C++ 5d ago
NVIDIA / stdexec

`std::execution`, the standard C++ framework for asynchronous and parallel programming.

β–² ~0/7d β˜… 2.5k C++ today
managarm / managarm

Pragmatic microkernel-based OS with fully asynchronous I/O

β–² ~0/7d β˜… 2.0k C++ today
KjellKod / g3log

G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.

β–² ~0/7d β˜… 966 C++ 3d ago
esa / pagmo2

A C++ platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model.

β–² ~0/7d β˜… 938 C++ 23d ago
esa / pygmo2

A Python platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model.

β–² ~0/7d β˜… 542 C++ 17d ago
xPoiler / Reshade-Asynchronous-Reprojection

This reshade addon enables asynchronous reprojection through reshade, leveraging motion vectors and depth buffers when available and estimating them when they aren't. this allows the camera to always move at the display's refresh rate, no matter the game's framerate

β–² ~0/7d β˜… 34 C++ today
shadowsocks / shadowsocks-c

Self-contained Shadowsocks implementation in C with libuv, asynchronous DNS, and portable static builds for Linux, macOS, Windows, and FreeBSD.