Open source c++ skeletal animation library and toolset
Animate skeletons with natural language; NVIDIA's Kimodo ported to C++/GGML
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
2D skeletal animation runtimes for Spine.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
SimTK OpenSim C++ libraries and command-line applications, and Java/Python wrapping.
OpenGL C++ Graphics Engine
Track live or prerecorded humanoid movements to produce a 3D skeleton. C++/GGML conversion of NVIDIA's GEM-X
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.
A self-contained 3D renderer for ESP32: binary asset container, skeletal animation, tile binning and a software rasterizer. Header-only C++17, no dependencies. Works as an ESP-IDF component and an Arduino library.