Volumetric fog, sun and moon shafts, lamp light, water and per-zone looks for the World of Warcraft 3.3.5a client
Making it easier to work with shaders
A generic post-processing injector for games and video software.
Overlay for running GPU shaders on top of Windows desktop and Wine
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
Console-based GLSL Sandbox for 2D/3D shaders
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Advanced shading language for production GI renderers
Community-driven advanced graphics modifications for AE, SE and VR.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
Universal post-processing without injection. Previously named RobloxShadeHost.
Math library using HLSL syntax with multiplatform SIMD support
A modern cross-platform low-level graphics API
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Yet Another Vulkan Engine
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