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gufo-org / gufo

The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2

▲ ~108/7d ★ 898 C++ today
Wooloomooloo2 / bloodborne_mac_port

Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.

▲ ~56/7d ★ 145 C++ 1d ago
RanggaCasper / ShaolinMonks-Android

Unofficial Android (arm64) port of Mortal Kombat: Shaolin Monks (Xbox), statically recompiled with XboxXBE-Recomp. Vulkan renderer, touch controls, gamepad support, optional CRT/scanline filters, FXAA/SSAA and cheats. No game files included — bring your own disc image.

▲ 55/7d ★ 55 C++ 2d ago
davidptrssvea / Table-Tennis-Rockstar-PC

Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.

▲ 48/7d ★ 48 C++ 5d ago
santiquiroz / gears-of-war-2-pc-port

Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.

▲ ~37/7d ★ 59 C++ today
bkaradzic / bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

▲ ~19/7d ★ 18k C++ today
IIIIIllllIIIIIlllll / Qwenox

An inference framework customized for AI MAX 395, compatible with both Linux and Windows, and supports deploying only qwen3.8-flash-next. This project is for reference and learning purposes only. 为AI MAX 395定制的推理框架,Linux和Windows通用,只能部署qwen3.8-flash-next。本项目仅供参考学习使用。

▲ ~18/7d ★ 111 C++ 1d ago
IFreemz / msfs2024-glass-cockpit-dlss-fix

ReShade add-on that removes DLSS and FSR ghosting from glass cockpit displays (PFD, ND, ECAM) in Microsoft Flight Simulator 2024, on a monitor and in VR

▲ ~14/7d ★ 98 C++ 4d ago
shawnshekari / strixite

LLM inference engine written from scratch in HIP for AMD Strix Halo (gfx1151) and Qwen3.8-Flash-Next - ~50 tokens/s out to 492k context

▲ ~14/7d ★ 76 C++ 2d ago
mrcodetastic / ESP32-HUB75-MatrixPanel-DMA

An Adafruit GFX Compatible Library for the ESP32/S2/S3/P4 to drive HUB75 LED matrix panels using DMA for high refresh rates. Supports panel chaining.

▲ ~12/7d ★ 1.6k C++ 7d ago
citizenfx / fivem

The source code for the Cfx modification frameworks, such as FiveM and RedM, as well as FXServer.

▲ ~9/7d ★ 4.3k C++ 1d ago
grame-cncm / faust

Functional programming language for signal processing and sound synthesis

▲ ~9/7d ★ 3.2k C++ 1d ago
thiagordsfx / urban-reign-recomp

Urban Reign (PS2) static recompilation: native PC port with 60 FPS, high resolution, HD textures and up to 8 players

▲ ~7/7d ★ 54 C++ 2d ago
Tencent / tgfx

A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.

▲ ~2/7d ★ 1.6k C++ 1d ago
grizzlypeak3d / DJV

Free EXR file viewer. DJV is a free, open-source high bit-depth image sequence player built for professional film, VFX & animation workflows. Use it for frame-accurate dailies, shot review, and A/B comparisons. Available for Linux, macOS, and Windows.

▲ ~2/7d ★ 1.2k C++ 1d ago
LunarG / gfxreconstruct

Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior

▲ ~2/7d ★ 609 C++ 1d ago
AcademySoftwareFoundation / MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

▲ ~0/7d ★ 2.3k C++ 2d ago
zenustech / zeno

ZEn NOde system - a simulation & rendering engine in nodes

▲ ~0/7d ★ 1.4k C++ 6d ago
rbfx / rbfx

Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

▲ ~0/7d ★ 1.0k C++ today
AcademySoftwareFoundation / xstudio

xSTUDIO is a modern, high performance and feature rich playback and review application designed for organisations and individuals in the post production, VFX and Animation industries.

▲ ~0/7d ★ 777 C++ 2d ago
Soreepeong / XivAlexander

Double weave on high latency, and mishmash of modding tools - especially for fonts and internationalization for Final Fantasy XIV.

▲ ~0/7d ★ 761 C++ 1d ago
i42output / neoGFX

Cross-platform GPU-oriented C++ application/game framework

▲ ~0/7d ★ 576 C++ 9d ago
gboisse / gfx

A minimalist and easy to use graphics API.

▲ ~0/7d ★ 526 C++ 1d ago
CialloKing / ba-click-fx-desktop

Blue Archive-inspired Windows desktop click effects & cursor trail|蔚蓝档案风格 Windows 桌面点击特效与鼠标拖尾|C++ · D3D11 · DirectComposition

▲ ~0/7d ★ 102 C++ 1d ago
hec-ovi / text-to-3D-skill

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.

▲ ~0/7d ★ 44 C++ 2mo ago
romangalaxys10-spec / AnyPS5-OSX

AnyPS5 OSX Edition — PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.

▲ ~0/7d ★ 36 C++ 28d ago
ettisafxrup / CleanWrap

CleanWrap is a fast, lightweight and modular designed app that instantly organizes messy folders into clean and shaped categories, made for Windows.

▲ ~0/7d ★ 35 C++ 1mo ago
advancedfx / advancedfx

Half-Life Advanced Effects (HLAE) is a tool to enrich content creation mainly for the Counter-Strike series.

▲ ~-2/7d ★ 814 C++ 1d ago
dughogan / nuke-alphagen-ofx

DUGco AlphaGenSAM (beta): Nuke OFX plug-in that brings LTX-2.5 Alpha-Gen + SAM 3.1 into Nuke through a Comfy backend (Comfy Cloud or local ComfyUI)