The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2
Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.
Unofficial Android (arm64) port of Mortal Kombat: Shaolin Monks (Xbox), statically recompiled with XboxXBE-Recomp. Vulkan renderer, touch controls, gamepad support, optional CRT/scanline filters, FXAA/SSAA and cheats. No game files included — bring your own disc image.
Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.
Shadow of the Colossus (PS4) native PC port with DLSS-G / FSR 3 frame generation: 30 FPS locked, 60 shown. F7 uncaps live. Bring your own game files.
Gears of War 2 native PC port: the Xbox 360 game statically recompiled to x64 (not an emulator). 1440p/4K, FSR, 4K texture packs, keyboard & mouse, Android in progress. Bring your own copy.
FxSound application and DSP source code
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
An inference framework customized for AI MAX 395, compatible with both Linux and Windows, and supports deploying only qwen3.8-flash-next. This project is for reference and learning purposes only. 为AI MAX 395定制的推理框架,Linux和Windows通用,只能部署qwen3.8-flash-next。本项目仅供参考学习使用。
Frame generation for VR using Optical Flow
ReShade add-on that removes DLSS and FSR ghosting from glass cockpit displays (PFD, ND, ECAM) in Microsoft Flight Simulator 2024, on a monitor and in VR
LLM inference engine written from scratch in HIP for AMD Strix Halo (gfx1151) and Qwen3.8-Flash-Next - ~50 tokens/s out to 492k context
An Adafruit GFX Compatible Library for the ESP32/S2/S3/P4 to drive HUB75 LED matrix panels using DMA for high refresh rates. Supports panel chaining.
The source code for the Cfx modification frameworks, such as FiveM and RedM, as well as FXServer.
Functional programming language for signal processing and sound synthesis
Open Source API and interchange format for editorial timeline information.
Experimental same-resolution DLSS Neural Rendering OpenFX filter for DaVinci Resolve
Urban Reign (PS2) static recompilation: native PC port with 60 FPS, high resolution, HD textures and up to 8 players
Alienware systems lights, fans, and power control tools and apps
OpenVDB - Sparse volume data structure and tools
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
JavaFX mainline development
Advanced shading language for production GI renderers
A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.
Free EXR file viewer. DJV is a free, open-source high bit-depth image sequence player built for professional film, VFX & animation workflows. Use it for frame-accurate dailies, shot review, and A/B comparisons. Available for Linux, macOS, and Windows.
A Final Fantasy XIV 4.0+ Server Emulator written in C++
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
ZEn NOde system - a simulation & rendering engine in nodes
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Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
xSTUDIO is a modern, high performance and feature rich playback and review application designed for organisations and individuals in the post production, VFX and Animation industries.
Double weave on high latency, and mishmash of modding tools - especially for fonts and internationalization for Final Fantasy XIV.
OpenFX effects API
Cross-platform GPU-oriented C++ application/game framework
A minimalist and easy to use graphics API.
Blue Archive-inspired Windows desktop click effects & cursor trail|蔚蓝档案风格 Windows 桌面点击特效与鼠标拖尾|C++ · D3D11 · DirectComposition
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.
AnyPS5 OSX Edition — PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.
CleanWrap is a fast, lightweight and modular designed app that instantly organizes messy folders into clean and shaped categories, made for Windows.
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Half-Life Advanced Effects (HLAE) is a tool to enrich content creation mainly for the Counter-Strike series.
DUGco AlphaGenSAM (beta): Nuke OFX plug-in that brings LTX-2.5 Alpha-Gen + SAM 3.1 into Nuke through a Comfy backend (Comfy Cloud or local ComfyUI)