Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.
Open-source reimplementation of the Kenshi engine in C# / .NET 10 using a custom Vulkan renderer. Needs your own copy of Kenshi.
MIT-licensed, COM-free .NET libraries for creating, reading, editing, converting, rendering, and extracting Office, PDF, email, OneNote, and text formats.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
Peach PDF is a pure .NET HTML -> PDF rendering library
Drop-in design system for Unity 6 UI Toolkit (UIDocument + PanelRenderer, UXML + USS): tokens, fx shader material support, 42 components, 120 icons, mobile-responsive, dark-themed. One stylesheet, zero dependencies. Battle-tested in a shipping cross-play game.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Twitch VOD/Clip Downloader - Chat Download/Render/Replay
Unity Graphics - Including Scriptable Render Pipeline
ToonRenderPipeline Unity6 RayTracing
Cross-platform Unity 6 package for importing, loading, and rendering 3D Gaussian Splats. Supports Built-in, URP, HDRP, PLY/SOG/SPZ/GLB formats, runtime loading, GPU and CPU sorting, XR, mobile, desktop, and WebGL 2.
TiXL is an open source software to create realtime motion graphics.
bUnit is a testing library for Blazor components that make tests look, feel, and runs like regular unit tests. bUnit makes it easy to render and control a component under testβs life-cycle, pass parameter and inject services into it, trigger event handlers, and verify the rendered markup from the component using a built-in semantic HTML comparer.
A fast Windows file manager written in C#, rendered with Direct2D and compiled with NativeAOT. GPU drawn, fully virtualized and allocation free on the hot path, so folders with thousands of files open and scroll instantly.
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Unity package for versions 2022.3 and Unity 6 and above. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.
A collection of .NET libraries for rendering mathematical formulae using the LaTeX typesetting style, for the WPF and Avalonia XAML-based frameworks
Lottie-Windows is a library (and related tools) for rendering Lottie animations on Windows 10 and Windows 11.
Native support for JSX and TSX as a server and client rendered view engine for ASP.NET Core. Bringing the modern web to ASP.NET.
Live M1 candles rendered inside M5 bars for ATAS Classic.
Cross-platform report engine for .NET. Describe a paginated document once in .rxaml markup or a fluent C# builder, supply your data, and get a vector PDF, bitmap pages, or an in-app view β rendered by plain .NET on SkiaSharp across Windows, macOS, Linux, Android, iOS and the browser (MAUI, Avalonia, WPF, Blazor). MIT licensed.
358x224 Donkey Kong Country widescreen ROM patch, SuperZSNES BepInEx renderer, automation, diagnostics, and performance tooling
Command line parsing, invocation, and rendering of terminal output.
A highly-performant memo component for Blazor, similar to React.memo, that avoids redundant re-renders and lifecycle method calls.
An SVG rendering library.