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BlueHeisenberg / SCSKiller

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

▲ ~318/7d ★ 3.4k C# 2d ago
seerge / g-helper

Lightweight Armoury Crate alternative for Asus laptops with nearly the same functionality. Works with ROG Zephyrus, Flow, TUF, Strix, Scar, ProArt, Vivobook, Zenbook, Expertbook, ROG Ally, and more.

▲ ~125/7d ★ 16k C# 🔥 3d ago
dulaiduwang003 / Pavise-Game

Open-source Windows game resource manager. Suppresses background processes, gives games exclusive CPU cores, steers device interrupts off game cores, applies per-game GPU driver, memory and power policies, and restores every change after play. No injection, no telemetry. GPL-3.0.

▲ ~10/7d ★ 567 C# 10d ago
Skynizz / Prism

Pile graphique des jeux : DLSS 5, Multi Frame Generation, HDR RenoDX et ReShade - installes en un clic, verifies, retirables en un clic.

▲ ~9/7d ★ 57 C# 18d ago
BUNNY-19C / DLSSG-30s-manager

RTX 30 系 DLSS 帧生成管理器:按游戏部署 dlssg_for_sm86,一键恢复,自动检测内核级反作弊 | DLSS frame generation manager for RTX 30 series: per-game deployment of dlssg_for_sm86, one-click restore, kernel-level anti-cheat detection

▲ ~5/7d ★ 48 C# 6d ago
m4rs-mt / ILGPU

ILGPU JIT Compiler for high-performance .Net GPU programs

▲ ~0/7d ★ 1.8k C# 5d ago
Unity-Technologies / com.unity.usd-toolkit

A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.