Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.
Provides an efficient allocation free async/await integration for Unity.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
PEAK daily map, luggage and other locations. Data generator & website.
Zero Allocation StringBuilder for .NET and Unity.
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
π qqzeng-ip/QZDB ζιIPθ§£ζεΌζ | Next-gen High-Performance IP Lookup Engine (IPv4 & IPv6). Supports LPM, zero-allocation SDKs (C/Rust/Go/Java/C#/NodeJS/Python/PHP) & DBMS scripts.
A fast Windows file manager written in C#, rendered with Direct2D and compiled with NativeAOT. GPU drawn, fully virtualized and allocation free on the hot path, so folders with thousands of files open and scroll instantly.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
World's Fastest .NET CSV Parser. Modern, minimal, fast, zero allocation, reading and writing of separated values (`csv`, `tsv` etc.). Cross-platform, trimmable and AOT/NativeAOT compatible with blazing fast SIMD vectorized parsing.
Cross-platform building blocks for .NET applications. Provides service location and dependency resolution, logging, platform-neutral images, colours and geometry, and unit test and design mode detection.
The fastest binary serializer for C#. Source-generated, zero-allocation: services, RPC, messaging, caching, storage, Unity and Godot.
C# .NET Core Google Api (Maps, Places, Roads, Search, Translate). Supports all endpoints and requests / responses.
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.