Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Compile C# and .NET CIL to small standalone Wasm with WASI (AOT with built-in Runtime and Precise GC)
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Wiicompiled
Work-in-progress tool to reverse unity's IL2CPP toolchain.
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
PSX Static Recompiler and Runtime, Not Affiliated With Sony or PlayStation
Native recompilations of Neversoft's PlayStation Spider-Man games, built with RecompOne. Games are siloed; only the recompiler and runtime are shared.
Figma-to-Engine UI Pipeline: Figma Auto-Layout β Unity UI Toolkit (UMG & Godot on roadmap) via WebSocket hot-reload and an IR layout compiler
a pure C# implementation of GCDRNet (Appearance Enhancement for Camera-captured Document Images in the Wild, IEEE TAI 2023) β document-image shadow removal and appearance enhancement without onnxruntime or any other third-party inference engine. It ships its own compiled-model inference engine
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Reko is a binary decompiler.
The core compiler and engine-agnostic components for Yarn Spinner, the friendly dialogue tool.
A Java Virtual Machine and Bytecode-to-IL Converter for .NET
Flyback is a patchable synthesiser for .NET 10. One graph can generate both a picture and a sound. The visual path and the audio path share the same module graph and are compiled down to the same flat instruction stream.
Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
PeachPie - the PHP compiler and runtime for .NET and .NET Core
Fast Compiler for C# Expression Trees and the lightweight LightExpression alternative. Diagnostic and code generation tools for the expressions.
A fast Windows file manager written in C#, rendered with Direct2D and compiled with NativeAOT. GPU drawn, fully virtualized and allocation free on the hot path, so folders with thousands of files open and scroll instantly.
An implementation of StyleCop rules using the .NET Compiler Platform
Injects INotifyPropertyChanged code into properties at compile time
ILGPU JIT Compiler for high-performance .Net GPU programs
The C# to Lua compiler